Polychoron is a simple but challenging zero-gravity 3D shoot'em up in endless series of unique mazes. Designed for hassle-free short game sessions. Available on Windows, Linux, Android and Web.
Navigate your way through mazes filled with hostile drones and deadly machinery. Survive longer, take out more hostiles and collect more score than others to get your name on the global high score table.
The game is currently in development and I'm looking for feedback!
- Added two new unique wall texture variants to serve as landmarks in levels.
- Added laser beam weapon power-up.
- Added extra blaster weapon power-up.
- Added a shield to laser sentry gun to make it vulnerable only when it's shooting.
- Tweaked laser sentry gun shoot/aim timing to be more consistent.
- Added charge sound to laser sentry gun.
- Added more HUD messages to instruct new players.
- Made damage glitch effect fade out slowly while not taking damage.
- Minor tweaking to red flash effect to better show the direction of damage.
- Limit some ship module power-ups to higher levels only.
- Tweaked all enemies to turn a little faster.
- Added a sound to laser beams powering up.
- Made patrolling enemy type a little bit stronger.
- Made all enemies remember player location longer after losing line of sight.
- Tweaked camera shakes to be slightly shorter but more aggressive.
- Trigger temporary glitch effects on nearby "electric" explosions.
- Moved screenshot saving to a separate thread to prevent frame drops.
- Added one more particle layer to explosions to make them "beefier".
- Improved explosion fragment spawning pattern.
- Show HUD messages when reaching major global high score ranks.
- Added a tip showing required scores for a new global high scores.
- Increased the maximum number of simultaneous dynamic lights.
- Added a separate shoot button to touch screen controls (can be hidden in settings).
- Added noise to materials when using GLES2 renderer (web) to hide the ugly banding effect.
- Allow choosing the type of anti-aliasing (MSAA 4/8x, FXAA).
- Disabled anti-aliasing by default.
- Improved HUD scaling and positioning on different aspect ratio screens.
- Redesigned HUD crosshair to indicate destructible enemy objects.
- A few more power-up types.
- General improvements in graphics, audio and gameplay.