Polychoron is a simple but challenging zero-gravity 3D shoot'em up in endless series of unique mazes. Designed for hassle-free short game sessions. Available on Windows, Linux, Android and Web.
Navigate your way through mazes filled with hostile drones and deadly machinery. Survive longer, take out more hostiles and collect more score than others to get your name on the global high score table.
The game is currently in development and I'm looking for feedback!
- Added new patrolling enemy type shooting slow projectiles.
- Added two more random decorative meshes on maze walls.
- Added notification sound on HUD messages.
- Added ship start-up animation sequence.
- Made laser beams cause the same amount of damage over time independent of frame rate.
- Improved particles emission at laser beam contacts.
- Limited sentry gun field of view to 180 degrees while looking for targets.
- Sentry guns looking for target turn to direction of damage if shot.
- Made sentry guns a bit easier to destroy.
- Mines turn towards player and blink when triggered.
- "Fixed" weird white pixels wandering on screen at level start on some PCs.
- Rotate projectiles as they move.
- Added slightly different wall colors in parts of the maze to ease navigation.
- Added varying shininess to wall textures
- Fixed spark particles not fading out smoothly.
- Emit colored spark particles on projectile hits.
- Flash laser screen white and play a sound when its power box is damaged.
- Flash all power boxes of a laser screen white when one of them is damaged.
- Place laser screen power boxes a bit closer to it.
- Fixed dark blue HUD text using GLES2 renderer.
- Added HUD scale adjustment in settings menu.
- Hide inactive teleports completely to prevent confusion.
- Changed default (not inverted) pitch control direction to match most other games.
- Added control bindings menu for remapping controls.
- Fixed settings not being saved if closing menu instead of leaving settings page.
- Added sounds to menu interaction.
- Add pitch inversion quick toggle by F2.
- Added controller guide overlay (press F1 to toggle).
- Show completion page with statistics on death without high score too.
- Added a short fade in animation when opening menu.
- Use different target detection sound pitch for different enemy types.
- Keep enemy weapon damage constant between levels (does not increase anymore).
- Halved initial sentry gun projectile speed.
- Activate level completion teleports in the unlikely case that level contains no enemies.
- Added lightning symbols to power boxes.
- Apply small impulse from projectiles to hit objects, including the player.
- Added jammer module power-up that disables all enemies for a while.
- Fixed enemies occasionally playing target detection sounds at level start.
- A few more power-up types.
- General improvements in graphics, audio and gameplay.