Generic Zombie Shooter - Redux is a top-down wave-based shooter and is a remake of my first game from 2013. The new game features enhancements over the gameplay of the original game and is continuing to become less generic.
Almost all artwork is from the original game and will be changed along with the music and sound in future updates once concept art is done.
Its been too long since the last update, so this update will not have as much content, but the features added are a big change. Now that I can begin developing regularly again, the next update will be a much bigger content improvement.
- Talent Trees
- The old skill training screen has been removed and replaced with a brand new talent tree feature. There are 3 talent trees to spend your talent points on.
- Munitions - Generally, talents that improve your weapons and damage.
- Fortification - Improves your defense and attributes.
- Tactics - Improves your speed, melee abilities, critical ability, and various other attributes.
- The default key to access the talents screen is still 'T', but can be changed in the Settings.
- When you have talent points to spend, open the talents screen and they are displayed for you. Click an unlocked talent (locked talents are darkened) to spend a talent point. If you leave the screen, your changes are discarded. Click the "Accept" button to lock in your changes. Right-click a talent to un-spend a point you have spent.
- Hover over a talent to see a short description of what it does.
- Talents have a level restriction (not currently displayed). Each tier of talents unlocks at 5-level increments.
- Achievements
- The player can now earn achievements for certain actions. Check the Achievements menu from the main menu or from the in-game pause menu.
- The achievement system is still in its infancy, so there could be bugs I don't know about yet.
- Achievement progress is saved to the data folder. Do not modify this file or you could risk it becoming unreadable by the game.
- New Escape Menu - Pressing ESC while playing now brings up a menu that allows you to access the game settings or achievements while playing instead of having to return to the main menu first.
- Added the 'Slow Down' status effect which is used by the 'Stasis' talent. The icon for this effect is a red down arrow. The speed up icon has been changed to a green up arrow to avoid confusion.
- You can now exit the shop and talents screens by pressing the Esc button as well as the button assigned to open those screens.
- Corrected a bug where the soundtrack would restart when returning to the main menu from the settings.
- Various bug fixes and improvements.
v1.3.1 will see bug fixes, performance enhancements, and features that didn't make it to v1.3.
v1.4 will focus on the crafting system, difficulty modes, the scoreboard system, and multi-screen progression.