Ranked #603
300 Points
Generic Zombie Shooter - Redux is a top-down wave-based shooter and is a remake of my first game from 2013. The new game features enhancements over the gameplay of the original game and is continuing to become less generic. Almost all artwork is from the original game and will be changed along with the music and sound in future updates once concept art is done.
I really enjoyed giving this a quick play because it's very similar in play style to the game I'm working on with the exception of the setting. The weapons were satisfyingly smooth and the collision detection seemed really good. I enjoyed the top-down 3D perspective because it gives depth to the game that mine doesn't have. The game is a solid start. However, it would be nice to be able to play in full-screen and see more, as the window you play in is very small and doesn't show much. Also, the UI needs some work, as the components that make it up don't seem to work well together. You might try spacing out the components of the HUD rather than clumping them all together in the top-left.
Keep at it!
Yeah, the weapon switching is something I'm planning to change in the next update. I might do something similar to Enter the Gungeon.
As for per-weapon upgrades, I'm also planning for the next release to implement a perk / talent tree system to replace the Skills that are in the game now. Everything you mentioned is a good idea, but I'm not really sure what you mean by a "flash detector" for the Shotgun.