Ranked #55
1165 Points
It's Raining Zombies is a (now abandoned) top down shooter written in Unity. You fight waves of zombies that rain down from the sky.Worked on from 2010 - 2011, this was my first almost-completed Unity game. The game started as a futureistic maze shooter with block characters and progressed to zombies in a sandbox town.
Kibble Quest is a 2D sidescrolling shooter for Android and iOS platforms. You play as a doggy spy agent that must track down the kibble stolen from all dog-kind by the cat mafia.
City Clicker is an idle game that's a cross between Cookie Clicker and Sim City. The game started out as a 3D lemonade stand clicker where users would need to produce ice, sugar, and lemons to create lemonade. It then changed into a more broad city simulator game where users can build lemonade stands, restaurants, banks, power plants, and more.
Hey,
I tried to play the Mac version and I got this error in the Terminal:
Mes-MacBook-Pro:~ Me$ /Users/Me/Desktop/Room\ To\ Grow\ PA3.0\ Mac/Room\ To\ Grow ; exit;
dyld: Library not loaded: @executable_path/../Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
Referenced from: /Users/Me/Desktop/Room To Grow PA3.0 Mac/Room To Grow
Reason: image not found
Trace/BPT trap: 5
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
Deleting expired sessions...105 completed.
[Process completed]
I'm on OS X 10.11.
As for the problem with characters and enemies moving a fast speeds, it looks like you're using Unity so the problem is probably that you are calling the move functions for your characters in the Update() function. The problem with this is that Update() gets called a different number of times per second depending on how good your computer is. The higher your FPS, the more times Update() is called per second. The way you solve this is to multiply your movement transform amount by Time.deltaTime();
So for example, you probably have something like player.trasform.position.x = player.trasform.position.x + .5, you'll need to do something like player.transform.position.x = playter.transform.position.x + (8 * Time.deltaTime())
Good luck with the game!
Hey there all you roasters! This is a sneak-peek at our newest feature, forums! Currently there is only this General Discussion forum topic but soon you'll be able to create your own forum topics about anything on your mind.
Look for the new forums feature in the next few days.
While you're waiting, feel free to introduce yourself/your game here. Happy roasting!
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