by Yoshgunn
Where Shadows Slumber is a brooding puzzle game that takes place in a shadowy, abandoned world. You will aid the main character in his search for redemption - a search that spans numerous worlds and introduces you to a cast of mysterious figures. Who rules this forgotten land? And who will be left once the adventure draws to its inevitable conclusion?
The only tool at your disposal - besides your intellect - is the chaotic nature of the universe. Anything that is not touched by light has the freedom to change. This governing principle will be your guide in the darkness, but also your undoing. After all, if you are not touched by the light, you have the freedom to change as well. What will you become?
This app is a short demonstration of the full game's stunning worlds, mind-bending mechanics, and haunting story. The full game will be released at a later date, to be determined.
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Where Shadows Slumber was designed for both phones and tablets.
Here's what's new in this build:
This is the final installment of the Where Shadows Slumber Demo. Thank you for following our development. If you would like to get updates about the final game, go to our blog at www.GameRevenant.com. We're bringing the full premium experience to mobile gamers starting in the second Quarter of 2018.
Thanks for playing!
Comment below if you would like to be a part of our beta test while there is still time.
Enrik 7 years ago
Mechanics Level DesignYoshgunn 7 years ago
Thanks for the feedback! Shadow blur has been added to our list of things to do. You're right about the intro at the beginning, too.Enrik 7 years ago
Well, I like puzzle games a lot and I like when there are hard so maybe I’m not the average opinion here. But as you can see in the comment on the Play Store a lot of people compare your game with Monument Valley. MV is an easy game but they mix both the exploring part with the puzzle part in a good way. Sometimes just exploring makes the players stop and say “wait a moment” if I do this and that…” that’s the part that makes the players feel good and “Smart”. I you manage to make some levels with that feeling then you have it.Jofus 7 years ago
Mechanics Level DesignYoshgunn 7 years ago
I agree, a lot of the levels in the demo seem more like "progress bars" than puzzles. Lots of walking around but not a lot of thinking. We'll try to rectify this over the coming year. Thanks so much for your candid feedback :)TheRichCourt 7 years ago
Game Graphics Level DesignYoshgunn 7 years ago
Thanks so much! We have heard this feedback often and I intend to make sure the puzzles feel just right. No more "push through the end" puzzles! I quite agree.TheRichCourt 7 years ago
I'd love to help with that, but I use Android, sorry. While I've got you though, would it be cheeky to ask if you'd offer some feedback on my game? I'd be really chuffed if you did, but don't worry if you don't have time :) https://roastmygame.com/game/outbreakYoshgunn 7 years ago
I checked out the page earlier and I'm interested - let me get my full thoughts on there a bit later, after work today!TheRichCourt 7 years ago
Thanks :DKhouske 7 years ago
Level Design PhysicsYoshgunn 7 years ago
Thanks Khouske! I see you chose "Physics" as something you disliked. Since we don't have a Physics engine, can I assume you chose that as a "N / A" option?BeNsAeI 6 years ago
MechanicsYoshgunn 6 years ago
Thanks BeNsAel, we hear that comparison a lot! It's very flattering ;Dserenefoxgames 6 years ago
Level Design ControlsbustRoast 5 years ago
Game Graphics Tutorial/Learning CurveYoshgunn 5 years ago
Thanks! You reminded me that I should update my page - we actually released the game recently!