by tome571
-=Updated 1/14/2018=-
RPG Game that is currently in development. Demo has about 4-10 hours of gameplay. Much more to come, as the story is just getting started! Looking forward to your feedback. Thanks for checking!
Lots of art updates, story updates and lots of remade maps and systems. Looking forward to more roasting and feedback to keep improving!!
Lucidz 8 years ago
Game Graphics Level Designtome571 8 years ago
Thanks for checking it out! I'll be upgrading a Mac/iOS version in the next few days, so hopefully you get a chance to try it out. Happy Gaming!TMM 8 years ago
Mechanics Story/Writing/Dialoguetome571 8 years ago
Hey TMM, thanks for the feedback. If I may ask, how far did you get into the game? The theme isn't anything to do with the starting conflict, and the plot grows and twists quite a bit after the first hour or two (depending on your play speed). Regardless, I'm glad you like the engine and combat, and if the story turned you off this early, then perhaps it is for others as well. Maybe framing in a different light, or bringing in the plot twists sooner might help. Either way, I appreciate the time you took to play it and giving some feedback. Thanks!AoDLegacy 8 years ago
Story/Writing/Dialogue MechanicsAoDLegacy 8 years ago
Side note, the main cast is certainly well written, but characters like the king feel a little more flat... nit pick honestly.tome571 8 years ago
Thanks for taking the time play and give me some feedback!AoDLegacy 8 years ago
No problem man, I had plenty of fun doing it! I just saw a few of the designs on Twitter myself, they look nice! And yeah, I actually checked to see for flavor text, such as signs text. I was like 'Awww, no text.' I think when I reached the second town I was above level ten or so, I don't remember. In any case, something that just occurred to me, I'm not gonna know where / whom to head toward now that I'm in the second town, all I was really told was 'hey go to this town' to my knowledge, maybe some form of direction would be nice.AoDLegacy 8 years ago
Also, Child of Fire Sylvyth is my favorite character at the moment, I hear the voice of Mine from Akame Ga Kill or something similar when I hear her talk. The pig tails probably add to that.tome571 8 years ago
Do you think a quest log is necessary or would be helpful? Or, if the transitions to where you need to go at the next area are more clear because of the eventing - like your courier idea - that would make it clear to where you were going? I got the feedback from someone else a quest log would help for when you come back from saves, you know what you were doing.AoDLegacy 8 years ago
A quest log and a little more clarity to instructions would be helpful like 'go north, south, etc', 'talk to x person when you get to x place, which can be found by going in x direction.'tome571 8 years ago
Alright, I'll work on editing some events that make where to go more clear, as well as start working on a quest log/journal. Thanks for the Feedback!madwizardking 8 years ago
Level Design Story/Writing/Dialoguemadwizardking 8 years ago
Vegeta 7 years ago
Game Graphics MechanicsTheRichCourt 7 years ago
Game Graphics MechanicsCtelinAjira 6 years ago
Game Graphics Tutorial/Learning CurveKainYusanagi 6 years ago
Game Graphics Story/Writing/DialogueKainYusanagi 6 years ago
Part 2 of 2Grunwave 6 years ago
Game Graphics AnimationDEVGAME_OU 5 years ago
Game Graphics Tutorial/Learning CurveKG07 5 years ago
Game Graphics UI GraphicsAsriel101 5 years ago
Story/Writing/Dialogue Game GraphicsBerneons 4 years ago
Game GraphicsBricksOnYouPall 4 years ago
Game Graphics Tutorial/Learning CurveKyokiSora 2 years ago
Game Graphics Story/Writing/DialogueAgunngames 11 months ago
Story/Writing/Dialogue Mechanics