by 89o
Hello, and welcome to the Oeuvre!
Every time you die in this simple platformer, you unlock an accessibility feature: slower game speed, easier level design, lower gravity, etc.
However, if you manage to beat a level in under the given death count, you unlock a PERMANENT movement ability. This goes from simple coyote time to advanced Whirlwind Maneuvers and Fall Stops.
Finally, if you beat the clock in any given level, you unlock a new palette to use! How cool is that?!?!
You can also deactivate helping abilities or movement abilities, make all unlocked from the start or choose when to increase your death count.
baxzxd6 3 years ago
Mechanics Tutorial/Learning CurveZbyszekKielbasa 3 years ago
Game Graphics ControlsZbyszekKielbasa 3 years ago
Oh yeah, and add more level mechanics, spikes and one way platforms can't carry the game by themselvesmilobrandt 3 years ago
Game Graphics Mechanics