by yoshizzle
*Roast my game and I'll roast yours if its PC/IPhone :-)*
No waiting. No grinding. All action. Dodge lightning, block plasma bolts, and brace yourself for dragon fire. But beware, enemies will block, kite, and roast you to death. Can you survive 9 levels of fiery mayhem?
Previous online version 0.16 here: https://yungshizzle.itch.io/fire
Big changes:
8 levels with obstacles, different music, and themes
Everything with health explodes and deals heavy damage on death (experimental)
Other changes:
Removed ground/background images (for now), resulting in brighter lighting but higher FPS
Health, reload, and mana bars displayed
Shields have health
Player can spawn up to 5 shields
Player can block thunder and fireballs with a top shield
Friendly fire
Enemy AI upgrades (try not to hurt each other, realistic reaction time, shield on sight, etc.)
Pause menu upgraded and bug fixed
Controls menu added
Bullet sparks on impact
Damage/health nerfs/buffs
General performance improvements
Notes:
Credits in text file in zip folder for now
Completed all animations (dragonfire, fly, swipe, etc.) for a 3D dragon but have decided to focus on "minimalist" graphics with higher quality particle effects
Definite:
Music volume control
Credits option in menu
Destructive, dynamic, and textured terrain
Higher quality particle explosions
Fairly simple, local pathfinding AI for all enemies
Possible:
Charging enemy that deals heavy damage and is resistant to shields
Object pooling
Holzchopf 6 years ago
Game Graphics Mechanicsyoshizzle 6 years ago
Thanks a bunch for the feedback! Nice catching those bugs; never thought of testing controls during pause.BackNowhere 6 years ago
Controls Level Designyoshizzle 6 years ago
Hi Daniel. Thanks a lot for the feedback! Your gameplay is valuable. Glad you liked the riots; theme is currently being added...BackNowhere 6 years ago
GrandMuscleStudios 6 years ago
Animation Level Designyoshizzle 6 years ago
Thanks for playing! What level did you get to?Chukobyte 6 years ago
Mechanics Animationyoshizzle 6 years ago
Thanks for playing! I'm revamping all animations soon for a truer, minimalist look (explosions will be even more epic though). Pause menu should have a main menu option; if not, I'll make that change. More enemies, weapon types, etc. will definitely be added. Currently making a mockup for dynamic terrain destruction with explosions.MetaSoft 6 years ago
Game Graphics Animationyoshizzle 6 years ago
Thanks! All graphics will be revamped.Many changes to come.