A streetwise thief on the run from his past must become a Paladin to find redemption in a dying world.
:: Neverspring Chronicles :: (Formerly Durance of Magic) v2.0.0
This game was released on Steam Early Access in December 2021 and subsequently taken down for a complete re-development in November of 2022. As of now, April 2023, the re-development is nearing completion. The download link provided is a Demo of this re-development. It includes roughly the first hour of gameplay.
Synopsis
Marrick and Natasha were just kids when a violent coup in the Imperial Senate took their father's life and split them apart. One became a street-wise thief on the run from his past. The other, a prodigy sorceress raised in secret behind monastery walls. But fate will bring them back together when a mysterious relic offers them a clue to their father's murder.
Note From The Developer
This game is my love letter to JRPGs of the 1990's. It has been through a few drafts and iterations but this past year I redeveloped the entire game from the ground up because when I had initially finished the project, my writing and dev skills had evolved so much that I couldn't help but notice every little newbie mistake, every little plothole or piece of bad dialogue and it drove me crazy. I have really put my all into this project and I can finally say, I'm proud to share it with you all.
While this game is heavily influenced by classics like FF4, FF6, and Chrono Trigger, I made it a point to do a lot of research on modern JRPGs. I wanted to stay as true as possible to a SNES-era JRPG but I also wanted to have fun. There were a few things I couldn't decide on so I adopted the philosophy of "when in doubt, make it an option". Players can see this philosophy played out through options like enemy difficulty, random encounters vs map encounters, and two different combat systems (ATB and Standard). That philosophy is woven into the mechanic design as well. Players can build their characters to fight as more classic-style JRPG battlers or they can build their characters to utilize the Attack Chain mechanics for a more active combat experience.
JUNE 2021 PATCH LOG 1.2.0 to 1.2.1
- Right in the very first map of the game was an event left over from the last stages of testing. When examining a crate in Marrick's room as a kid it would teleport the player to the Danger Room as grown up Marrick. This was a map I used extensively for testing fights and balancing the combat system. If you walk outside, you are dumped onto another continent at a point in the game far beyond the end of Song of Silvermane's playable content. This was rather game-breaking and, frankly, embarrassing. This bug has been fixed and the downloads have been updated. Very grateful someone pointed this out quickly!
- There was also an issue with the Coyote on the path to the abandoned house in the beginning of the game. The event was calling the wrong battle troop, so there was no hint to the player that they should run away. This event has been fixed.
- Most importantly, there was a missing file that would crash the game in the middle of the intro. This has been fixed.
Neverspring Chronicles: Song of Silvermane
Song of Silvermane is the first game of the Neverspring Chronicles series offered as a demo for the overall project.
There are currently 3 major bugs in this release. I am working on fixing them as soon as possible. In the meantime, they are easily avoided if you know what they are.
As a last minute "just in case" I added in an auto-save feature to help both forgetful savers as well as players that may encounter one of these bugs.
BUG LIST
- Do not try to sell the T.O.S. (MK-I) or the game will crash. For reasons still unknown, that particular Thaumetic item gets duplicated when it is equipped and still shows up in the player's inventory as an Accessory. If it is equipped, nothing happens. If it is sold, the game crashes because it's not really there. Still hunting this one down.
- Dunkargo is incorrigable... The comeback system is great but for reasons still unknown, only Dunkargo has an issue where he just won't stay down. He does eventually stop trying to get up but for now it will range from bothersome to life-saving in how it effects the player. Still working to figure this bug out.
- Auto-Item bug... This one is especially irritating because this was never a problem through 100's of runs until right before Song of Silvermane was done. The accessories, Alchemist Kit and Medical Satchel, grant a reactive auto-item ability. In testing 99% of the time everything works fine. If the game crashes in combat and says something like "rule.isApplicable is not a funtion" or mentions "Torigoya_AutoItems.js" then you'll need to pick up from your last save/autosave and unequip the Alchemist's Kit and/or the Medical Satchel to continue playing. This is a brand new bug outta nowhere so still looking into it.
FEEDBACK & BUG REPORTS
If you play this game and encounter a bug, or even if you just want to throw some feedback, please do not hesitate to contact me through comments or direct messaging.
Thanks and hope you enjoy!
kodesuper 4 years ago
Game Graphics Level DesignDuranceGaming 4 years ago
Thanks for taking the time to write this. It's probably the most helpful feedback I've gotten so far.Slackey 11 months ago
Tutorial/Learning Curve