CubeRun

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CubeRun is a Temple Run-like platformer with proceduraly generated obstacles. This is my first game so keep that in mind, please.
Get the game assets.

Thanks for your feedback.

Added pause menu.

Roasts

BackNowhere 6 years ago

Controls Level Design
Hey good job on your first game :)

I played about 10 times and every time my score was close to 1000.
It seems that with the speed increasing and the obstacles becoming more frequent, a ceiling is created.

I would suggest just increasing the speed until much further into the run. Also you might want to look at increasing the speed incrementally rather than constantly. Small pauses in the acceleration would give the player a break and probably make the engagement curve more interesting.

Had a lot of fun playing CubeRun and hope to see it improve.

P.s. Love the music setting, makes this highly playable IMO :)
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jestPRO 6 years ago

Thank you for your feedback. I'm happy that you like it.
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Nage 6 years ago

Mechanics Tutorial/Learning Curve
I like that it's simple, but addictive
But i didn't like that session time is very little, because speed is increasing fast and at about 1000 you will fail anyway
Also, I though that I could jump over those blocks, and spend couple of times trying to do that (don't know why I though that, maybe because they're small and looks like it's possible)
And really like the music, it makes me want to restart after fail

It was fun playing it!
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jestPRO 6 years ago

Thanks for the feedback.
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sachingns 6 years ago

Game Graphics Game Graphics
Nice game. Graphics could be improved!
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jestPRO 6 years ago

And what you're your ideas for getting better graphics?
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sachingns 6 years ago

You can change the default unity background to something nice
Also you can improve the score UI.
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jestPRO 6 years ago

Ok thanks
Reply

dotcompany 6 years ago

Mechanics Level Design
It's a great game, congratulations !! But the speed could rise more slowly, I arrived very fast to 1500 and then there is no way to continue
Reply

jestPRO 6 years ago

Yes, you are right... I'm always looking to balance the speed so it would not be too fast or too slow. Thanks for the feedback.

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