PnutButtrCrepes's Profile

Ranked #220

5

525 Points

Games
Spaced Out
5675
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The ship's controls are failing, and you must maneuver the ship through a small tunnel in space. Easy enough, but try avoiding all of the asteroids and laser beams that are floating in space as well! And on top of all this, the ship's speed keeps increasing by the second! Fly the ship through impossibly tight openings and avoid the walls and asteroids for as long as you can!Features:- Enter a username to see how your highscores stack up against the rest of the world on the world leaderboard!


Roasts
Mechanics UI Graphics

First off, let me start off by saying that this game was extremely fun and entertaining. I really enjoyed the puzzles, and being able to control the difficulty of the game board so closely was really a plus: it can appeal to players with many different skill levels! However, there are two major problems with this game's design. First, the buttons and the text in the menus are WAY too small. I, an able-bodied person with decent eyes, had to quint in order to see the game instructions, and the UI just feels haphazardly thrown together. My suggestion would be to learn to use space more effectively. Decide what is important to look at, and then give it more space on the screen; there is so much empty space in the menus. Second, the graphics are really bright. I don't know if this is just me, so take this comment with a grain of salt, but although the game was entertaining, my eyes grew exceedingly tired while playing. The bright whites and blues clashing together made the game painful to look at sometimes. Overall, however, I really like the concept for this game. Fix a few of the UI issues, and I would definitely play it again and recommend it to friends. Also, get that scoreboard implemented: no one likes a game that is halfway done.

6 years ago

Cool, thank you for your roast!

6 years ago

I went ahead and fixed the ads, since that seems to be the biggest issue (and the easiest one to solve). I have some ideas in mind for powerups, so maybe I will end up adding some. I looked into the paralax map, and it seems to be designed specifically for 3D games (correct me if I am wrong). Either way, the graphics are meant to mimic 8-bit ones, so I am hesitant to implement complex graphics more for the sake of loyalty than for complexity. However, if the graphics become a big issue, I might reconsider my position on that as well.

6 years ago

Hm, okay. Thanks for the suggestions! I have never heard of the term "parallax map" before, but now that you explain it, I know what you are talking about.

6 years ago

Lol, thanks, I guess.

6 years ago
Mechanics Tutorial/Learning Curve

I like the concept of the game. However, most of the time the game is too easy (unlimited blocks / no time limit), and other times the game is way too difficult and you get easily stuck and frustrated (the third level with the switch). The learning curve needs to be drastically smoothed out.

6 years ago
Mechanics Game Graphics

The graphics and even some of the sounds I noticed in the video were blatant rip-offs of Flappy Bird. However, the game looks pretty fun, but I can't make an accurate judgement because the game won't load on my Galaxy S7.

6 years ago
Mechanics Mechanics

So, this game is extremely simple and addictive, which I personally love. However, I kinda wish there were some powerups or at least some more dynamic game play. It's not too important, though, for simplicity can be a good thing. Nice job!

6 years ago

Okay, someone else also commented on the hitbox accuracy, and I'll be sure to look into that. I have modified the asteroid algorithm before, but I agree that it could use some more work. However, could you please elaborate on the inappropriate username incident? That was a last minute addition, and I was hoping that it wouldn't malfunction. In fact, you are the first person to report that you have had a problem with it.

6 years ago
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