Ranked #2053
150 Points
Lights Out is a puzzle game in a horror based environment that develops in an abandoned house in the woods. It is our first project as a team, and the first project of all of us so feel free to send feedback! Thank you! If you want to help a little bit more, you can fill this quick form with your experience: https://forms.gle/9iLxtBtacMo4CDzA7
Been testing it for 15 minutes and I can say I realy like the mechanic and physics, but regarding the level design I think you could make it better differenciating more the things present in the environment. For example in the level that starts with a ramp even the ramp is the same as the environment and I crashed with some blocks that did not kill me without knowing them were harmless. I think for the gameplay that would be it, but I think is a good one, keep working on it adding some more details like a pause menu and a small tutorial at the begginng (hard games with simple mechanics are easier to present that way) and maybe some music to put in context (you can check games like hexagon for example).
Finally I think that the diffculty gap is too high at the beggining to end up catching the most player you can, maybe the first ones could be larger and lower in difficulty and as the levels progress making them more short and "tricky". I liked the idea overall, good work! :)
Been testing it for 15 minutes and I can say I realy like the mechanic and physics, but regarding the level design I think you could make it better differenciating more the things present in the environment. For example in the level that starts with a ramp even the ramp is the same as the environment and I crashed with some blocks that did not kill me without knowing them were harmless. I think for the gameplay that would be it, but I think is a good one, keep working on it adding some more details like a pause menu and a small tutorial at the begginng (hard games with simple mechanics are easier to present that way) and maybe some music to put in context (you can check games like hexagon for example).
Finally I think that the diffculty gap is too high at the beggining to end up catching the most player you can, maybe the first ones could be larger and lower in difficulty and as the levels progress making them more short and "tricky". I liked the idea overall, good work! :)