MangoSoftHouse's Profile

Ranked #1784

4

175 Points

Games
Banzai Warriors
1471
0

Lead the Banzai Warriors to victory in their battle against the henchmen of Uncle Sam!Go fourth and make the Heavenly Emperor proud of you and your clan!My first original game made for my first game jam.The controls are very simple, just use the arrow keys and run into the enemy soldiers.Personally I'm surprised how much I enjoy the gameplay, but I'd like to get more outside feedback.The game is winnable, try attacking the south side first if you're struggling, I find it to be somewhat easier.You will need the .NET 4.0 and XNA 4.0 Refresh redistributables installed in order to run the game, both of which have been included with the download in the Redist folder.Note: I'm already aware of the bug with the music stopping if you retry too quickly and the misspelling on the win screen is intentional.- Controls -Arrow Keys: MoveEnter/LMB: SelectEscape: Skip startup logoF9: Cycle pixel scale modeF10: Cycle screen modeF12: Take screenshotPause Break: Pause


Roasts
Game Graphics Story/Writing/Dialogue

Extremely long loading at startup without any loading indication made me think the game froze at first. Load times are too long in general, especially for a pixel art game. It's kind of confusing that there's two different main menus separated by a loading screen. I also get extremely poor performance with an integrated GPU. The game froze for a couple of seconds when I was talking with "Abel", almost thought it crashed at first.

The default controls are very confusing for keyboard as they don't match the inputs displayed on the screen. The POV switch/dpad/stick on my controller was unmapped so I couldn't use it by default. Pressing the controls menu and exiting it seemed to get the main menu stuck until I pressed the "A" button again.

The sound clips played during dialogue with some characters, like the one at the big tent north from the starting position, can get irritating if you go through the dialogue quickly. Perhaps just having one looped talking sound instead of playing a new clip every time you advance the dialogue might be better. The collision box on that big tent doesn't match its graphics as well.

Jumping feels a bit unresponsive, I think it's because of the slow windup. Sometimes when I start talking it ends up skipping forward so I miss the first dialogue box. Using the same button for jumping and interacting doesn't feel right and sometimes I end up jumping instead of interacting. The game feels a bit directionless when you first start, I think some kind of introduction to ease you into the world would help.

The pixel art looks pretty good but I think the smooth gradients clash with the pixel art style, especially for the dialogue box. Using dithered gradients usually looks better in my opinion. The animations are decent as well. The music is fine but is nothing too memorable. The writing feels a bit flat to me and doesn't invoke much interest in the world and its characters, which is extremely important for adventure games.

3 years ago
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