MCartwright's Profile

Ranked #21

6

2410 Points

Games
Gravity
4108
5

Laid Back Puzzle GameGuide the red ball to the exit  by moving the yellow objects and then turning gravity on


Lost Ball
1843
1

A challenging ball roll adventure game. Roll, jump, slide and glide through the world with shops, unlockables and multiple paths around almost every obstacle. Runs and looks much better from the Itch.io Download than the webGL version Master the mechanics and your abilities to rescue the Princes atop the castle Explore the world for secret collectables and shortcuts then plan your fastest route to the top for more rewards


Gravity
3169
4

Physics Puzzle Game. Guide the ball to the goal by moving objects and then turning gravity onControlsLeft Mouse Button - Select and drag objectsRight Mouse Button - Rotate Selected Objectplease wishlist on Steam https://store.steampowered.com/app/2208960/Gravity/ thanks!WASD - Move Camera--When In Play Mode--Left Mouse Button - Speed UpMiddle or Side Mouse Button - Slow Down



Roasts

Fun little game. I found the controls to be really awkward though. I much prefer WASD instea of arrow keys. seems like it would benefit from having a kill floor too so you don't have to press R to reset. I loved that it was linked to a browser build in itch.io, really fast to just click and play)

2 years ago
Mechanics Game Graphics

Fun little game, reminded me of Loaded on the ps1. A great start to build from. Probably need to make it clear from the start that you win by killing all the enemies.

2 years ago
Mechanics Game Graphics

fun little mini game. like flappy bird. I think the points should just go up everytime you pass the maces... like flappy bird does when going through the pipes.

2 years ago
Game Graphics Mechanics

This was ok to play. Needs a lot of improvement though
- I couldn't rotate camera(or wasn't given the information on how to)
-The UI for Pause and Score were half off the screen for me and there was a touch controller pressent even though I was on pc (very easy to disable that when a mouse click is detected)
- I hope this helps you to make improvements

2 years ago

really great idea, like a 2 part puzzle. I found it hard to control both running and jumping and placing platforms at the same time because of the controls though. If I could jump with right mouse and place platforms with left mouse that would be perfect for me

2 years ago

Thanks, glad you liked it. I,ll get on to that next. Thanks for the feedback

2 years ago
Controls Game Graphics

fun game, I like the difficulty and the animation of the character. the level looks a bit dull though

2 years ago

Thanks for trying it, did you get very far?
cheers

2 years ago
Controls

Good Game, I like the difficulty. took me about 6 attempts to do the level. The music fits really well. the oranges stood out a bit too much I thought and didn,t really fit the theme

2 years ago
Mechanics

Seemes ok but I would have played a lot longer If If The webGl didn,t shut down everytime I died. Seems like a really good 1st game project to learn

2 years ago

Thanks for the feedback, what didn't you like about the controls?

2 years ago
Game Graphics Mechanics

Good simple runner game. Let down by the laggy controls though.

2 years ago

This Looks good But was unplayable because of the Embed Size. Try changing it to 1000 x 600

2 years ago
Mechanics Story/Writing/Dialogue

Really good little game, Killing zombies is quite addictive. obviously needs a lot adding to it but its a great start!

2 years ago

Thanks for the feedback, I,m planning on releasing it on steam and mobile

2 years ago

Thanks, planning on adding more starter levels as people say its too hard

2 years ago

Hi, thanks for the great feedback, really appreciated.
I’ve sorted the camera moving outside the area just not updated it yet.
Never thought of using WASD, I’ll implement that next.
How do you mean with the UI? The options and controls menu? They are just temporary, the buttons I think are ok though. The new update will have a level select and unlockables for completing levels within a certain time.

2 years ago

I know what you mean, I plan on changing the txt to symbols where I can too. I looked at other fonts but just thought basic looked better for the game, I’ll test others though. I’ll try your game in a bit. Cheers

2 years ago
Level Design

Fun Game once I understood it.
Things I think need improvement are;
-There is a lot of errors with the tutorial txt e.g "because than there" and "move an white block"

- On the level select screen I think you should beable to just click on the level to play it and I think Play and Back to Main should be the other way around

-In the Game, I dont think moving the camera is neccesary, If the UI were On the sides of the screen I wouldn't of had to move the camera at all
- Using right mouse to go back after clicking on a ball would of been really handy

2 years ago

Thanks. I'm trying to keep it mobile friendly

2 years ago

Thanks, I,m updating it all the time

2 years ago

thanks, glad you liked it

2 years ago

Thanks for the feedback, I'm working on adding polish to it for later updates

2 years ago

Thanks, glad you liked it. I'll add better graphics soon

2 years ago
Mechanics Controls

This looked really good, the controls were just too awkward though. space bar for jump would have been perfect

2 years ago
Game Graphics Controls

nice game but the controls just made it way too difficult to play for me.

2 years ago

Sorry my review wasn’t too clear. I know its supposed to be difficult but it shouldn’t be because the controls are awkward. It was basically unplayable for me . Just being able to use my left hand for left and right and right hand for dash and jump would have fixed this.

2 years ago

Thanks for the feedback, really appreciated. I thought about using the Z axis but decided it would make the game too difficult(might add in later levels). How do you mean the “the yellows got stuck”? Like you mention, I plan to make levels incorporating that mechanic of them colliding. I’m working on altering the textures slightly (the yellows are done) I think it needs to be like graph paper though as the blocks lock to a grid and in later levels you need to be pretty precise, ideas are welcome though. I plan on remaking and polishing the level complete screen, options menu and adding unlockables to the level select, also in the process of finishing the start screen. Are those what you think need the attention?
Thanks again

2 years ago

I,ve just tested to see if I can get the same results and I can't on pc. I know on iphone the triggers to stop you rotating objects when something is in the way don,t work. what platform were you on?
I had a look at that game and I see what you mean. I'll try some other textures and see how it looks and Plays. Thanks again

2 years ago

Ohh I’ll look more into that to try and sort it. Thanks for all your help. I really appreciate it.

2 years ago

Thanks for the feedback. Glad you like it, the difficulty is the hardest thing for me to get right so glad you mentioned it. Lvl 10 is a bit tricky but fair I think, a little trial and error needed. What platform were you playing it on? I know the blocks glitch on iPhone atm but it seems fine on my pc. Thanks again, much apreciated

2 years ago
Mechanics Tutorial/Learning Curve

Pretty fun Game. Some ramps and obstacles would be good.

2 years ago
Mechanics Game Graphics

Fun little flappy birds clone. Seems like it would be better if holding down the button makes you go up instead of having to tap it

2 years ago

Thanks for the really great feedback! that's just what I was after, you,ve explained that really well about the difficulty. I'll definetly make a tutorial next. I,m just going to experiment with the graphics I think and try a few things out. Thanks again, really appreciated.

2 years ago

will do, I've started it. It says it doesn't update until 2am though so I'll let you know over the weekend. Cheers

2 years ago
Level Design Mechanics

This is quite a fun game, interesting mechanic but its really glitchy when switching shapes. I got to level 3 and then the difficulty spiked too quickly and I couldn't do it.
the controls seemed fine though.

2 years ago
Game Graphics Tutorial/Learning Curve

The 1st level looked really nice with the colourfull planets. Its really hard though and I couldn't get far. I agree with the last review, I cant see it being fun for long.

2 years ago
Game Graphics Level Design

Its a fun game but the levels seem too long and with not much variety. The 1st boss was interesting. it looks good but the jump clouds look odd and stick out. I would look at the mario games for inspiration and to see what set them apart in regards to level design. good luck.

2 years ago

Thanks for playing, glad you liked it. How do you mean about the physics? Thanks

2 years ago

Glad you liked it. Thanks, I’m looking into making it look better.

2 years ago
Game Graphics

Seems interesting, reminded me of Allundra.
I didn't get too far as using the arrow keys to move literaly hurts my hand(much prefer WASD)
The Good
-It looks nice and the animations with characters and and things look really good
-the world seemed well made
-The music fits it really well

The Bad
- Had to open an extra file to find out the buttons (assumed it was (WASD or the game would tell me)
-I wasn't much for the opening bit with just the ball and black screen
- The Sounds for interacting with things and reading txt seem too loud compared with everything else
-Glitch lines kept appearing when I was walking around

It seems interesting and I would of happily carried on if the controls suited me.

2 years ago

The glitch wasn’t the txt. It was when I got to the main area. Vertical black lines started appearing every so often as I was walking around.

2 years ago

Thanks for the feedback. I’ll try yours later

1 year ago
Game Graphics Mechanics

I Played for around 10 minutes (not my genre). I died about 8 minutes in after the second checkpoint. I died because Jump only has 1 height. I was expecting to tap the button and go about half full height( like Mario).
-I didn't know what those flying shield things were that dissapeared when you shoot them.
-I thought the enemies would look better if they didn't look so alike.
-I thought the difficulty was easy until the floating platform over spikes(I would have done it probably 3rd or 4th attempt)
- The main thing for me was the jump being all or nothing.
-The graphics look really good
I hope that helps

1 year ago
Game Graphics Level Design

The Graphics Are really good!
I didn't like how the camera quickly snaps forward sometimes. I stopped playing when I got pretty far and then had to go all the way back to the start when I died. It also seemed too hard for a first section( the first door you come across)
A few checkpoints, smooth camera, and lower difficulty and I would have played a lot longer. Looks great apart from those things to me.

1 year ago
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Gravity