Hey CYBEREVOLVER_STUDIOS! Congrats on the full release.
Feedback on game as a full release:
Options menu needs work-changing master sound volume flashes the options menu really badly.
I disliked the screen fuzziness effect when you're on 1 HP. The game definetely needs something to visually indicate you're almost dead, but the fuzziness was a bit off putting for me.
I don't think there's much 'hooky'/unique about the game. It plays well-enough, but I tested it and felt no desire to keep playing after doing so.
Re core mechanics:
Not sure if I liked dash being in movement direction rather than mouse direction. IMO the player's eyes are where the mouse is as they're watching the enemy they're shooting, so it feels a bit weird to dash in another direction. But I dunno I think this is subjective, and I don't play many of these type of bullet hell-esque games so...what did other testers think?
I didn't realise for a while that player has limited magazine size/needs to reload because reload time was so small. Maybe consider making reload time bigger (so player actually forced to play around it) or removing it altogether, as is it's basically pointless. Personally I'd also prefer ammo to be on the bottom-right of screen not bottom-left; I could be wrong, it just feels closer to some FPS games like COD.
If player is moving around, shooting enemies, and presses R, there's no visual indication player is reloading except for in the bottom-left of the screen (the circle around the gun). This means if you're watching anywhere else (your character/enemies/etc) and you press R, it looks like nothing happens, which feels bad. For context, FPS games usually show a reloading animation so player knows they're reloading. If you don't want to do that, consider finding another solution.
Also weird that player has unlimited ammo in total ammo pool; like, that's ok mechanic-wise, but feels weird to display it. It's like displaying you have infinite jumping energy in a platformer-just feels pointless and adds visual clutter. If it's just the starter gun that has infinite ammo that's fine, otherwise it seems like a problem.
Hope that's useful, pls give feedback for my project :)
https://www.roastmygame.com/game/project-t