BeanCubes

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BeanCubes

Beans better physics

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sugarcanefarmer 1 year ago

Tutorial/Learning Curve Physics
I can very clearly tell this is a test project, if not a meme project. Regardless, if you want actual advice:

- Making every cube a GameObject is not what you should do here. Games like Minecraft or 7 Days have a different way of rendering all these cubes as one object, instead of having to render thousands at once. You can also do something called "Batching", although with the blocks being dynamic, I am unsure if that can work.
- REALLY simple fix, add a physics material with no friction to the player. I noticed I would get stuck on walls and randomly while walking. Adding a material with zero friction to the player will fix this issue
- Adding your own logo (even if it sucks) to the unity startup screen helps alot, even if the game is bad it will feel like twice as professional
- Default Unity skybox andy. Unity can let you make a quick custom one, or just make it a one-color skybox, making a non-default one will take like 10 minutes including looking up how to do it. Again, this is more about making the game seem like a finished product. Like, you see how many crap games get released nowadays, but people just buy them up? You could legit just release this as an empty field with the current mechanics, and I bet if it was polished enough people would buy in.

The original first Minecraft test atleast had caves, make some caves or blocks or something, right now there is no reason to play this.
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