Space Mining Game Prototype
5 years ago by Roxicaro
Hello! This is my very first experience with game development and programming in general. It's a personal project with no profit goals whatsoever. Just for the fun of learning how to do it.
I've always loved incremental games and space themed games that have a mining mechanic in them. I have been struggling to have interesting ideias to improve and build upon though, regarding game progression.
It would be great to get feedback and ideas from you guys if possible.
https://roxicaro.itch.io/mining-boi
959
In-progress Games
the_antares_alien 4 years ago
Hi there! Good job for your first game project!
I would try to implement more mouse controls on the UI screen. I constantly kept try to click on things when I should have been using the keyboard.
I also felt that some of the key-combinations on the UI were strange. I didn't know if I was supposed to press multiple keys at the same time or if it's an either/or option.
I noticed that when docking you can still fire the laser and run the engine (even though the ship doesn't move).
Finally, I would suggest having a single UI screen at the beginning telling the player what they need to do. I understand the core gameplay is mining asteroids, but I didn't know why. Something like, "Mine asteroids to upgrade your ship" or "Mine asteroids to get money to ultimately save your company from financial ruin" or something silly like that.
I thought the art style was nice and consistent across game assets and UI assets - good job!
I would try to implement more mouse controls on the UI screen. I constantly kept try to click on things when I should have been using the keyboard.
I also felt that some of the key-combinations on the UI were strange. I didn't know if I was supposed to press multiple keys at the same time or if it's an either/or option.
I noticed that when docking you can still fire the laser and run the engine (even though the ship doesn't move).
Finally, I would suggest having a single UI screen at the beginning telling the player what they need to do. I understand the core gameplay is mining asteroids, but I didn't know why. Something like, "Mine asteroids to upgrade your ship" or "Mine asteroids to get money to ultimately save your company from financial ruin" or something silly like that.
I thought the art style was nice and consistent across game assets and UI assets - good job!